2

Builder("Untitled", )
{
  Parts2(1,1,1, 1, 0, 0, 0);
  Exparam(0, 0, 0, 0, 0);
  Quaternion(0.000000, 0.000000, 0.000000, 0.000000);
  Vector(0.000000, 0.000000, 0.000000);

  Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.720736, 0.693210, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 4, 4, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 7, 7, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

  Builder("Untitled", enm09cor.x)
  {
    Parts2(1,1,1, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(0.000000, 0.000000, 0.000000, 0.000000);
    Vector(0.000000, 0.000000, 0.000000);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.663349, -0.748310, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.989878, -0.123681, 0.069443, 0.004750, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.822925, -0.265620, 0.501919, 0.017831, -0.314465, 0.000000, 0.015723, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.822925, -0.265620, 0.501919, 0.017831, -0.314465, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.710776, -0.274593, -0.645099, -0.056952, 0.283019, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.710776, -0.274593, -0.645099, -0.056952, 0.283019, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    Builder("Untitled", enm09bur.x)
    {
      Parts2(1.5,1.5,1.5, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.000000, 0.000000, 0.000000, 0.000000);
      Vector(-1.147917, -0.078381, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.962127, -0.057110, -0.107576, 0.243882, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 30, 0, 0, -0.471123, -0.500887, 0.718623, -0.103617, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.192026, -0.692267, 0.669615, 0.188436, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, -0.192026, -0.692267, 0.669615, 0.188436, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 7, 30, 0, 0, -0.408762, -0.051571, 0.856087, 0.312040, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.408762, -0.051571, 0.856087, 0.312040, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", enm09ard.x)
      {
        Parts2(1.5,1.5,1.5, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.000000, 0.000000, 0.000000, 0.000000);
        Vector(0.119321, -0.082408, 0.000000);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.672844, -0.061355, -0.735811, -0.045804, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.454416, 0.524685, -0.470942, -0.544449, 0.204156, 0.038207, -0.318534, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.996349, -0.084532, -0.007987, -0.008899, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 4, 30, 0, 0, -0.678473, 0.508878, 0.289714, -0.443602, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.870547, 0.332511, 0.336579, -0.135268, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 6, 30, 0, 0, -0.870547, 0.332511, 0.336579, -0.135268, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 7, 30, 0, 0, -0.669547, 0.676157, -0.154597, -0.265739, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.670831, 0.676923, -0.151083, -0.262553, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", enm09cov.x)
        {
          Parts2(1,1,1, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(0.000000, 0.000000, 0.000000, 0.000000);
          Vector(-0.013122, -0.184810, 0.881252);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.012134, 0.003901, -0.686430, -0.727085, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.012043, -0.030855, -0.572239, -0.819418, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 3, 30, 0, 0, -0.012134, 0.003901, -0.686430, -0.727085, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 4, 30, 0, 0, -0.020765, 0.010641, -0.684919, -0.728246, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.020765, 0.010641, -0.684919, -0.728246, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, -0.022117, -0.003697, -0.687770, -0.725583, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 7, 30, 0, 0, -0.020765, 0.010641, -0.684919, -0.728246, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.018268, 0.000377, -0.972238, -0.233281, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        }
        Builder("Untitled", primb01.x)
        {
          Parts2(1,1,1, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(0.000000, 0.000000, 0.000000, 0.000000);
          Vector(-0.033413, -0.654358, 0.664832);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.690098, 0.136285, 0.704920, 0.090991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.690098, 0.136285, 0.704920, 0.090991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.690098, 0.136285, 0.704920, 0.090991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.690098, 0.136285, 0.704920, 0.090991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.690098, 0.136285, 0.704920, 0.090991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.690098, 0.136285, 0.704920, 0.090991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.690098, 0.136285, 0.704920, 0.090991, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.690958, 0.129383, 0.706244, 0.084004, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        }
      }
    }
    Builder("Untitled", enm09bul.x)
    {
      Parts2(1.5,1.5,1.5, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.000000, 0.000000, 0.000000, 0.000000);
      Vector(1.116352, -0.015723, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.963683, -0.076850, 0.060478, -0.248500, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.783922, 0.137353, -0.399831, -0.454682, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.730343, 0.542126, -0.276755, -0.310007, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.730343, 0.542126, -0.276755, -0.310007, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.756509, 0.448270, -0.032797, -0.475049, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.756509, 0.448270, -0.032797, -0.475049, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", enm09ald.x)
      {
        Parts2(1.5,1.5,1.5, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.000000, 0.000000, 0.000000, 0.000000);
        Vector(-0.046920, -0.110323, 0.031463);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.721693, -0.008644, 0.691785, 0.022776, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.448153, 0.584281, 0.482935, 0.473866, -0.261233, 0.130238, -0.395114, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.999518, -0.013600, -0.026695, -0.008187, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 4, 30, 0, 0, -0.175934, -0.406404, 0.828748, 0.342140, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.247676, -0.353114, 0.749373, 0.502401, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 6, 30, 0, 0, -0.247676, -0.353114, 0.749373, 0.502401, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 7, 30, 0, 0, -0.341160, -0.410938, 0.838811, 0.105527, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.341160, -0.410938, 0.838811, 0.105527, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", enm09cov.x)
        {
          Parts2(1,1,1, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(0.000000, 0.000000, 0.000000, 0.000000);
          Vector(0.002568, 0.013354, 0.772831);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.034680, 0.056490, -0.708625, -0.702465, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.034680, 0.056490, -0.708625, -0.702465, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 3, 30, 0, 0, -0.034680, 0.056490, -0.708625, -0.702465, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 4, 30, 0, 0, -0.034680, 0.056490, -0.708625, -0.702465, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.034680, 0.056490, -0.708625, -0.702465, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.010361, 0.007401, -0.997009, -0.076229, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 7, 30, 0, 0, -0.034680, 0.056490, -0.708625, -0.702465, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.034680, 0.056490, -0.708625, -0.702465, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        }
        Builder("Untitled", primb01.x)
        {
          Parts2(1,1,1, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(0.000000, 0.000000, 0.000000, 0.000000);
          Vector(0.041206, -0.637171, 0.654819);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.695008, 0.087868, 0.708334, 0.086639, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.695008, 0.087868, 0.708334, 0.086639, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.695008, 0.087868, 0.708334, 0.086639, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.695008, 0.087868, 0.708334, 0.086639, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.695008, 0.087868, 0.708334, 0.086639, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.695008, 0.087868, 0.708334, 0.086639, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.695008, 0.087868, 0.708334, 0.086639, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.669796, 0.118048, 0.730176, 0.065434, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        }
      }
    }
    Builder("Untitled", enm09cov.x)
    {
      Parts2(1,1,1, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.000000, 0.000000, 0.000000, 0.000000);
      Vector(0.015723, -0.251572, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.013990, -0.005257, -0.966850, 0.254907, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, -0.767623, 0.004573, -0.640167, 0.030340, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.985105, -0.074623, 0.154388, -0.012806, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.957330, 0.207136, 0.194002, 0.054567, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.957330, 0.207136, 0.194002, 0.054567, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.970298, 0.212953, 0.027078, -0.111529, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.970298, 0.212953, 0.027078, -0.111529, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", enm09lru.x)
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.000000, 0.000000, 0.000000, 0.000000);
        Vector(0.487421, -0.172956, 0.000000);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.712570, 0.309051, -0.295469, 0.556264, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.940551, 0.165558, -0.185096, 0.231720, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.692520, -0.203625, -0.563700, 0.401492, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.692520, -0.203625, -0.563700, 0.401492, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.926437, 0.337996, 0.112173, 0.122025, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.926437, 0.337996, 0.112173, 0.122025, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", enm09ald.x)
        {
          Parts2(1.2,1.2,1.2, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(0.000000, 0.000000, 0.000000, 0.000000);
          Vector(-0.044132, -0.653231, -0.045311);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.170575, -0.030609, 0.984829, -0.008946, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.522399, 0.497667, 0.550930, -0.419407, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.170575, -0.030609, 0.984829, -0.008946, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.007988, -0.072558, 0.981857, -0.175013, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 30, 0, 0, -0.215697, 0.115702, 0.964538, -0.098765, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, -0.215697, 0.115702, 0.964538, -0.098765, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 7, 30, 0, 0, -0.086188, -0.077595, 0.956338, -0.268272, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.086188, -0.077595, 0.956338, -0.268272, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        }
      }
      Builder("Untitled", enm09llu.x)
      {
        Parts2(0.6,0.6,0.6, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.000000, 0.000000, 0.000000, 0.000000);
        Vector(-0.534591, -0.157233, 0.000000);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.705572, 0.324710, 0.281546, -0.563439, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.964899, -0.023545, -0.023403, -0.260516, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.889189, 0.122071, -0.322807, -0.300397, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.889189, 0.122071, -0.322807, -0.300397, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.917129, -0.177498, -0.093116, -0.344526, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.917129, -0.177498, -0.093116, -0.344526, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", enm09ard.x)
        {
          Parts2(1.2,1.2,1.2, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(0.000000, 0.000000, 0.000000, 0.000000);
          Vector(0.047170, -0.660377, 0.000000);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.081092, -0.055214, -0.994897, 0.023579, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.552041, 0.468966, -0.522907, 0.449322, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.081092, -0.055214, -0.994897, 0.023579, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.059133, 0.094528, -0.982555, 0.148839, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.059133, 0.094528, -0.982555, 0.148839, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.059133, 0.094528, -0.982555, 0.148839, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.127045, 0.365766, -0.900046, 0.199978, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.127045, 0.365766, -0.900046, 0.199978, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        }
      }
    }
    Builder("Untitled", enm09bur.x)
    {
      Parts2(1,1,1, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.000000, 0.000000, 0.000000, 0.000000);
      Vector(-0.560894, 0.408915, 0.829419);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.999938, 0.004973, 0.009947, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.973003, -0.225187, -0.012904, 0.048874, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.999938, 0.004973, 0.009947, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.971127, -0.129659, 0.004405, 0.200200, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.948814, 0.219825, 0.070468, 0.215551, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.948814, 0.219825, 0.070468, 0.215551, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.999488, -0.022638, -0.007293, -0.021374, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.980365, 0.098511, -0.170721, -0.005780, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
    Builder("Untitled", enm09bul.x)
    {
      Parts2(1,1,1, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.000000, 0.000000, 0.000000, 0.000000);
      Vector(0.561530, 0.408889, 0.844501);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.976264, -0.212441, 0.007960, -0.041412, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.980547, -0.044465, -0.030980, -0.188655, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.934460, 0.306165, 0.098066, -0.153068, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.934460, 0.306165, 0.098066, -0.153068, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.930863, 0.316194, 0.022112, -0.181730, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.930164, 0.314184, 0.034477, -0.186800, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
    Builder("Untitled", enm09scc.x)
    {
      Parts2(1.5,1.5,1.5, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.000000, 0.000000, 0.000000, 0.000000);
      Vector(0.001876, 0.483130, 0.815224);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.002782, -0.003520, 0.931930, -0.362610, -0.020698, -0.124193, -0.000044, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.762608, -0.646838, -0.004422, 0.002988, -0.018390, -0.092742, -1.724945, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.038280, -0.999143, -0.009010, 0.012887, -0.020699, 0.631315, -0.000039, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.045985, 0.036834, 0.879531, -0.472179, -0.020698, -0.124193, -0.000044, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.045985, 0.036834, 0.879531, -0.472179, -0.020698, -0.124193, -0.000044, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.045985, 0.036834, 0.879531, -0.472179, -0.020698, -0.124193, -0.000044, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.032171, 0.057005, 0.828396, -0.556305, -0.020698, -0.124193, -0.000044, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.030517, -0.101853, 0.795038, -0.597167, -0.020698, -0.124193, -0.000044, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", primb01.x)
      {
        Parts2(1,1,1, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.000000, 0.000000, 0.000000, 0.000000);
        Vector(0.005131, -0.926764, -0.576243);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.709950, -0.075581, -0.695685, 0.079253, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.705455, -0.066100, -0.700040, 0.088925, -0.009096, -0.000094, -0.000023, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.709950, -0.075581, -0.695685, 0.079253, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.709950, -0.075581, -0.695685, 0.079253, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.709950, -0.075581, -0.695685, 0.079253, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.709950, -0.075581, -0.695685, 0.079253, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.709950, -0.075581, -0.695685, 0.079253, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.709950, -0.075581, -0.695685, 0.079253, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", primb01.x)
      {
        Parts2(0.7,0.7,0.7, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.000000, 0.000000, 0.000000, 0.000000);
        Vector(0.000000, 0.000000, 0.000000);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.698836, 0.150011, 0.677687, 0.172815, -0.030612, 0.428541, -0.055649, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.687106, -0.138117, -0.700176, 0.136243, 0.024436, 0.346330, -0.650994, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.698836, 0.150011, 0.677687, 0.172815, -0.030612, 0.428541, -0.055649, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.698836, 0.150011, 0.677687, 0.172815, -0.030612, 0.428541, -0.055649, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.698836, 0.150011, 0.677687, 0.172815, -0.030612, 0.428541, -0.055649, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.698836, 0.150011, 0.677687, 0.172815, -0.030612, 0.428541, -0.055649, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.698836, 0.150011, 0.677687, 0.172815, -0.030612, 0.428541, -0.055649, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.698836, 0.150011, 0.677687, 0.172815, -0.030612, 0.428541, -0.055649, 1, 1.000000, 1.000000, 1.000000 );;

      }
    }
  }
}
